Android - Using Picasso in order to load an image for a game? -
i have used both picasso , glide in order load images asyncronously in grids images coming phone's external memory , in order download photos internet. android game in first screen need display image below title (the image takes available height). user taps on specific part of image , game starts.
the image content drawable resource.
so, specific use (a textview , imageview below takes remaining space), should do:
-specify image imageview's src property.
-use image loading library, such picasso or glide
what suggest , why?
thank you.
edit: image static, static drawable resource.
Comments
Post a Comment