Android - Using Picasso in order to load an image for a game? -


i have used both picasso , glide in order load images asyncronously in grids images coming phone's external memory , in order download photos internet. android game in first screen need display image below title (the image takes available height). user taps on specific part of image , game starts.

the image content drawable resource.

so, specific use (a textview , imageview below takes remaining space), should do:

-specify image imageview's src property.

-use image loading library, such picasso or glide

what suggest , why?

thank you.

edit: image static, static drawable resource.


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