in app purchase - iOS in-app payments without AppStore -
i writing ios client-server game.
client side:
- server comunication,
- game user interface etc.
server side:
- logic game
- responsible delivering data , logic ios client
- manage payments
- manage user privilages
in system have own virtual currency. user can buy virtual money via payment system. user can spent virtual money in game. spending money builds own reputation in own loyalty program. level of loyalty have privilages, example access other functionality of app.
as mentioned, server responsible payments, using variety of payments system (paypal, sms, etc.)
, now...
have question: can use in case other payment systems without apple's iap?
don't want use it, because server manages payments platforms. make payments in ios app using webviews. possible?
thanks replies :)
you must use iap, since payments providing functionalities game.
apple review guidelines:
if want unlock features or functionality within app, (by way of example: subscriptions, in-game currencies, game levels, access premium content, or unlocking full version), must use in-app purchase. apps may not include buttons, external links, or other calls action direct customers purchasing mechanisms other iap.
any credits or in-game currencies purchased via iap must consumed within app , may not expire, , should make sure have restore mechanism restorable in-app purchases.
remember assign correct purchasability type or app rejected.
apps should not directly or indirectly enable gifting of iap content, features, or consumable items others.
apps distributed via mac app store may host plug-ins or extensions enabled mechanisms other app store.
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